Summary: Virtual or Virtually
U: Educational Institutions in Second Life
Title: "Virtual or Virtually U: Educational
Institutions in Second Life"
Name: H. Grasdal
Date: 5/05/10
Reference:
Jennings,
N. and Collins, C. (2007) Virtual or Virtually U: Educational Institutions
in Second Life. International Journal of Social Sciences.
Retrieved May 5, 2010, from http://www.akademik.unsri.ac.id/download/journal/files/waset/v2-3-28.pdf
Problem:
This
article researches how the virtual worlds, like Second Life, present educational
institutions and how these institutions are being used, what activities are operated
there.
Context: Presence of 170
educational institutions, including accredited colleges, universities, and
schools was identified in Second Life between April 15, 2007 and May 16, 2007.
To determine whether or not an institution had a qualified presence in Second
Life, institutions must have occupied a virtual location in Second Life or
maintained a “group” in Second Life. Of the 170 institutions examined,
120 institutions (70.6%) had a group in Second Life, and 71 institutions
(41.8%) occupied land in Second Life. The majority of the institutions (68.8%,
n = 117) were physically located in North America in real life, followed by
Northern Europe (18.2%).
Findings: Of the
71 institutions that occupied land, most were branded with the institution’s
official logo on a sign located in the virtual location. Many of the institutions
had a welcome, greeting, or other information sign or marker. The most common
greeting was by notecard. Several institutions had
sidewalks, pathways, road, or other types of footpaths visible in their virtual
location. However, very few (9 institutions) had a map or diagram of virtual
location. Some of the institutions had teleports to other locations in Second
Life. Most frequently, those teleports were used to take an avatar to another
place within the institution’s own virtual space. Several institutions combined
the flat web with their virtual locations by providing clickable links to
various Internet websites. The three most common links connected the user
to websites that
1)
showcase institutional Second Life projects (75.5%, n =
25)
2)
connect to the institution’s main website (63.8%, n = 21)
or
3)
solicit enrollment of new students (45.4%, n = 15 institutions).
Within
the virtual locations, space was provided for a wide variety of activities from
classroom space to art galleries. The most frequently found spaces included
Private Sandboxes and Auditoriums. Almost a third had virtual space for art
galleries. Over
a quarter offered virtual
space for living quarter and offices. Other spaces identified in virtual
locations included libraries, visitor centers, and resource centers. Spaces for
socialization were also noted including bars, beaches, gardens, restaurants,
and game rooms. Although actual events were only noted in progress once,
evidence of a number of different types of events or activities were noted.
Hybrid classes (25.4%, n = 18) were the most commonly found activity by educational
institutions in Second Life.
Recommendations: I think
Second Life could be a good way of promoting an educational institution, and
also for hybrid classes and activities.